The next test of nodenogg.in was with the returning Year 3 Games Design & Art students we had a slighly updated version of nodenogg.in however I disabled the spatial view as this had connection and arrangement issues and so I just displayed the shared text list view. In this first test of the new academic year I replaced my previous use of an etherpad with nodenogg.in which is also why I was happy with testing just the list text view.
Students where presenting three themes they had been researching in a 8minute presentation while all the other students where encouraged to connect to nodenogg.in and respond live with text commentary to the presentation. Students had to select one theme to take forward and deep dive into. So other students were also encouraged to vote.
Students appreciated this approach as they tried to help each other with ideas to follow up the theme and which theme to select. We could have just as easily used etherpad or word online, but these don’t offer the simple anonymous approach and wouldn’t test nodenogg.in to see what works and what was still causing usability issues. In this version after each presentation I had to copy and paste the responses into a text document as the system only had the capability to connect to a hardcoded instance.
Main take aways
unlike etherpad students couldn’t all write together as list view showed each student as a block
students didn’t like to create more that one thing they just typed
no styling or use of line breaks which was not good
there was not easy was to vote against current text again due list view being blocks
spatial view and connections may resolve the above
After reviewing some of my explanation videos I realised that I needed to keep a more accurate record of what where the updates to nodenogg.in and when they actually occurred. This would help mr to use the clips as reference material to any testing that takes place, so I can see which version was used within testing but also it would enable me ton look back at the project and review and record why changes had been made. My previous Youtube Video’s had been a little haphazard in this regard and I needed a more logical system.
I was listening to Accidental tech podcast and they mentioned the semantic versioning system to better describe updates, so I applied this to my versioning system. I also found some of the built in features within Open Broadcast Studio to stamp on screen the date and time. I am still using the same process to stream the recording live to Twitch and afterwards download the video to be upload to my YouTube channel, there is a seven day window to download from Twitch, which I do need to be aware of. Brent Simmons developer of NetNewsWire whose contribution notes I have taken great inspiration from also mentioned adding a letter to the build to signify its state of play as well, so all versions currently end with the letter d for development. For now the alpha build however is also a mirror of the dev build.
These small changes I hope will help provide a usable level of the documentation of the thoughts and ideas from each version and I expect the explainer videos to get shorter as I just cover updates and why those choices have been made.
URLs
development is at https://dev.nodenogg.in
alpha is at https://alpha.nodenogg.in
beta is at https://beta.nodenogg.in
release will be at https://nodenogg.in
Main take aways
Need to automate build process to each URL asap
Need to work on safe guarding data in beta and alpha
In June nodenogg.in was first tested within a design studio setting specifically with a group of final year BA (Hons) Games Design & Art students. The basic parts of the system where in place with the realtime sync between Vuex, PouchDB and CouchDB working as I had planned.
The main workflow is to enter an instance, there was a pre-made instance1 for this testing session. To join and contribute to this instance the students had to specify a device name, this can be any name you like, students used this as a chance to create fun names and to some degree instantly make their contributions anonymous.
In previous work using Etherpad2to do a simular process, I had found students really liked the ability to contribute with pseudo-names, they felt freer to comment and less conscious on being ‘judged’ on their contributions.
So students visited the alpha URL, typed in a “device name” and where asked to basically comment on concerns they had around there the final week. At this stage the only view of the realtime data was a single column text view updating as people typed. Most students didn’t create new notes for each idea they created longer notes and made there own bullet lists or spacing, which was interesting to see, there was no formatting options avalible to them either.
I had my Macbook plugged into the presentation screen as well. Students looked at there device for typing and tended to refer to my screen to see all the data appearing live. This suggests a present view could be really useful.
As students saw people typing up concerns the pace of contributions speed up as everyone become more confident, there was also moments of realisation as students released everyone in the room, teams or not had the same types of concerns and the feedback was this made them feel much more confident heading towards hand in and less “bad” about where they where at with the project. I was able to unpack some of the comments with the group aswell.
Main takeaways
Realtime was appreciated
Big Screen view mode could be added
Anonymous input
Supported cohort concerns (made students feel better)
instance is the term used to denote independence, so groups can work on their own instance of data within nodenogg.in↩
Etherpad is an open source, web-based collaborative real-time editor, allowing authors to simultaneously edit a text document, and see all of the participants’ edits in real-time, with the ability to display each author’s text in their own color.↩
This document is also on my Manifold instance here
Research Problem
Despite the widespread application of digital technologies in higher education there is scant evidence to suggest that these have had a significant impact on student learning. (Bainbridge, 2014, p1)
Educational institutions spend a significant proportion of their budget on learning technologies each year. However, the underlying metaphor on which this technology is based continues to be the filing system.
These technologies often have sharing features added as a ‘bolt-on’ to core functionality, rather than being built for project-based learning. They are designed to be separate from, rather than integrated within, learning spaces.
Sharing is probably the most basic characteristic of education: education is sharing knowledge, insights and information with others, upon which new knowledge, skills, ideas and understanding can be built. (Open Education Consortium, https://www.oeconsortium.org/about-oec/)
Some thinkers on learning technologies (Watters, 2014:22) talk of the Learning Management System (‘LMS’) as being a piece of administrative software which “purports to address questions about teaching and learning but often circumscribes pedagogical possibilities”. As Downes (2007) notes, the LMS can over-structure the learning experience, conflicting with research and evidence about how students learn.
Design education is, in particular, a very visual field with a requirement for spatial manipulation. Current learning technologies on offer do not augment the physical studio experience, and push educators and students towards commercial, more generic offerings without a pedagogical underpinning.
Students are used to a more ‘delightful’ experience with this kind of software, as evidenced by the quotations below:
Slack is useful for quick & easy non-distractive communication. It is simple to navigate and provides a direct platform in which to contact peers and lecturers, creating channels and direct messaging groups is ideal for a more tactile approach to a discussion. (link)
Onenote is great as everyone can have their own section to put their own information/images on it when working together.
Etherpad definitely proved helpful as everyone put down questions, films, books and other information that has now given me more starting points to research.
Research Proposition
Project-based learning involves collaboration in physical spaces that often cannot be replicated in digital spaces. Through the creation of a spatial interface, engagement with materials and other learners becomes more dynamic and fluid.
There is a dichotomy between tools that are personally owned and single-user by default, and Learning Management Systems provided by educational institutions. The latter offer top-down static file repository functionality and fixed courses, rather than features that support project-based learning.
As a result, this research will begin by examining the fundamental concepts of spatial design, including mind-mapping and concept mapping. It will consider the influence of the design paradigms provided by Xerox’s PARC institute and investigate the legacy of Human-Computer Interaction (HCI) pioneers such as JCR Linklider, Ivan Sutherland, Ted Nelson, Douglas Englebert, Seymour Papert and Alan Kay.
Some information must be presented simultaneously to all the men, preferably on a common grid, to coordinate their actions.” (Licklider, 1960, p9)
A spatial interface allows users to take advantage of their visual memory and pattern recognition.” (Shippman F M, Marshall C, 1999)
A number of education theories have been looked at and Connectivism (Siemens, 2004) will be specifically used in consideration around the tool itself
Research Question
Can the spatial elements of a Design Studio be replicated in a digital learning environment to enhance deep engagement and collaboration?
Scope
The project will create an interface which will be tested with a group of students over a five week project that will run twice in 2020 and 2021. The tool and the project will be evaluated by measuring the staff and student experience through observation, surveys and outputs.
The entire project process will be captured as it progresses in an open and free software approach and documented at the locations below. The systematic packaging of this process and the application of Design thinking and human centered design will also reveal tool building processes and culminate in a manifesto to design these types of new design led digital tools for enhancing project-based design education.
Feb 2020 – Use with specific board project year 1 Games Design Students
Feb – March – EVALUATE Testing
March – June – ITERATE
June – Sept – REFINE
Sept – Oct – Testing with Year 2/3
Oct – Nov – ITERATE
Nov – Dec – REFINE
2021
Jan – Feb – Use again with board project year 1 Games Design Students
March – July – WRITEUP
August – Oct – HAND IN
References
Bainbridge, A. (2014), Digital technology, human world making and the avoidance of learning. Journal of Learning Development in Higher Education: Special Edition: Digital Technologies, p1.
Licklider, J.C.R. (1960). Man-Computer Symbiosis. IRE Transactions on Human Factors in Electronics HFE-1, pp.4–11.
Open Education Consortium, About Page, [Online], Available at: https://www.oeconsortium.org/about-oec/ , [Accessed December 15, 2018].
Shippman F M, Marshall C. (1999), Spatial Hypertext: An Alternative to Navigational and Semantic Links , [Online], Available at: https://cs.brown.edu/memex/ACM_HypertextTestbed/papers/37.html , [Accessed December 15, 2018].
My proposal for eLearn 2019 was accepted and I was able to present to a good number of academics and students from across the UK. The conference took place at the University of Southampton, Avenue Campus so it was not far for me to go and I made a number of great contacts within Humanities and staff from other Universities that gave positive comment on the presentation.
You can watch the video of my short talk about my PhD work in progress from eLearn 19 here
Note the link at the start of the deck https://dctr.pro/elearn19 was for an etherpad that people could use to comment on during the session. My self hosted etherpad install is sometimes offline↩
As part of the process of a PhD you have to upgrade from the MPhil level to the PhD part. To do so you submit documentation internally. This is then reviewed by your supervisors and in my case two additional academics, I had two as my PhD is within WebScience and thus crosses disciplines. Ian Dawson was my Design/Art internal external and Les Carr was my WebScience internal external. After the documentation has been reviewed you present to the panel of these academics and take questions from the internal external academics, your own supervisors only observe. There is a break and then the internal external academics come back with approval, recommendations or rejection.
Here is the full document I submitted in December all housed on my Manifold instance and below are the set of slides I presented.
I didn’t record my presentation, annoyingly, I had completely planned to but I forgot with the nerves.
The presentation takes the format of a viva, and this was one of the most stressful moments in my life as an academic. I was ‘grilled’ in a number of ways and it was really hard to take some of the criticism. I will not go into detail here however on reflection the critique was well founded, although I still feel a number of my points where not really heard or understood, my presentation was praised as to saving the day and actually making things much clearer to the internal externals, but due to the specific issues they had I didn’t get much chance to explain all the detail as I had to defend and explain some simple concerns. I was scored with recommendations. At the end there was overall excitement about the project but this was certainly held back until after the official paperwork was signed!
I am of course very worried about my final viva which I hope to be Summer 2021. My supervisors however said that this upgrade one had really helped them solidify the cross disciplinary nature of my project and gave them some thoughts on how to package up the written work along side the practical stuff. I must say it will be great to just get on with making next which is what is the encouragement, once I am allowed to progress.
In the end I had some recommendations which ended up in the form of this document to be allowed to progress.
In a recent inkubator podcast I talked to Doug Belshaw. In this episode he tried to help me unpack the question “What is project nodenoggin?” We recorded the episode shortly after I made the project code public and his series of questions and the discussion really helped me think about a few specific points. One neat question he posed was if you could describe the project with current products what would they be?
A great question as it allows you to situate your own concept quickly and helps overcome the hurdle of the unknown.
What is your PhD?
A way I have tackled this type of question when asked previously (and to some degree its the same question, but in a broader context) “What is your PhD?” I would often reply in a joking manner;
Well the worst way to describe it quickly is “it’s a better Blackboard” 1
People would then agree this would be a positive move. However it’s actually a bad answer for a number of reasons, mainly because it’s not useful as it gives completely the wrong picture. In fact it goes against the ethos of my project.
True, the project nodenoggin is a digital tool to support teaching and learning. But that’s the only connection to a product like Blackboard, so any of the other thoughts one might have about Blackboard will potentially ruin, in your mind at least, what the project is.
My project argues why the Learning Management System (LMS) is and probably has always been outdated. A key point is that the paradigm used by current tools we use is wrong and we need something else – a different paradigm.
I was also reminded this week of the app Notion and it’s about page. Please quickly visit and come back…
Ok so that’s an very awesome, fantastically illustrated, neat summary of some of the topics I am trying to tackle and they are certainly doing some good work. So now you have some clues as to why we need new types of tools. 2.
So lets get back to the main question, what is project nodenoggin?
Following the approach of ‘describe it in the context of other products’ I am going to suggest it is :
Ulysses + Deckset + Ember + Milanote + a Community of practice.
What!!! That doesn’t help!! I hear you cry. Fair point, so here is a little more of an explanation.
Ulysses is a Markdown 3 editor with a great user interface (UI) and great looking previews of said markdown text. All your sheets are stored in groups on the left pane and can be connected together to structure longer writing. The main UI in the middle is the markdown editor itself. The far right pane lets you add attachments, notes and meta data such as word count targets to each sheet to support your writing. You can also quickly share (save) the sheet in a rendered view, which makes it look nice. This output can be done in a variety of ways very quickly. Its a pretty complex app but the core aspect is you can take plain text4 and you can render the content to look great in a variety of outputs (which can be customised).
Deckset uses a Markdown file to create and present slide decks. Using again a plaintext document with markdown syntax Deckset creates wonderful looking slides from templates (which can be customised) and has a fully fledged presenter mode. Think same formatting as within the main Ulysses UI (markdown) but with the output being slides and a presenter mode not documents.
Ember (from RealMacsoftware)
https://www.youtube.com/watch?v=gUHFOuQpuAw
Ember was a macOS app (Littlesnapper 2 effectively) for quickly collecting and organising images and visuals for any project. It was pitched as a digital scrap book it was intuitive and very friendly to use, it included a built in RSS reader for connecting and viewing feeds of visual inspiration. You could add your own annotations and quickly snap (import) and share (export). It worked really well but unfortunately was sunset a number of years ago. Consequently I have included the original YouTube trailer to give you an idea of the app. I do have the application somewhere on an older Mac but haven’t dare launch it in a while.
Milanote is a tool where you can start to arrange and organise objects into a spatial arrangement and make connections between those objects. I would define this for now as a spatial hypertext tool. There are a few other similar tools such as Tinderbox from Eastgate that do similar things, but Milanote seems to one of the more delightful looking approaches.
Community of Practice
The final piece of the puzzle is not another app but the concept of a community of practice.
Lave and Wenger (1991, p. 98) defined this as ‘a system of relationships between people, activities, and the world; developing with time.’ They argue that these relationships are essential for learning. Wenger (1998, 2000) made a link between situated practice and learning to three dimensions of ‘community’ – mutual engagement, sense of joint enterprise, and a shared repertoire of communal resources. He proposed these as sources of learning based on individuals doing things together, developing a sense of place, purpose and common identity and thus creating a dynamic learning environment within said community. (Roberts, 2008)
The Answer
So aspects from each of these will inform project nodenoggin. Ultimately nodenoggin will be a spatial knowledge building collaborative digital tool that points towards a new category of tools that augment learning for a community of practice, specifically design practice. It will be free (as in libre), human, humane, delightful, intuitive, shared, decentralised, digitally native and an extension to physical shared knowledge working design thinking practice!
Well that’s the answer for now. I hope it’s helpful or at least provokes some thoughts and reactions. If you find it interesting, debate on my discourse, contribute the code at my gitlab and chat with me via micro.blog.
In a follow up post I will outline how I envision workflows within this tool.
Blackboard Learn(previouslythe Blackboard Learning Management System) is a learning management systemdeveloped byBlackboard Inc.↩
If you would like more in-depth details now on why we need a new paradigm and that this is not just a new clever tool check out https://manifold.soton.ac.uk↩
Markdown is a simple way to structure the inner workings of a document, the semantic structure of a document. Headings, Paragraphs, quotes etc. are all indicated via simple characters such as hash , angle bracket and the asterisk ↩
plaintext is highly portable and can be opened on any device that supports text, even if the markdown syntax is not understood due to the syntax being plaintext there are no issues. ↩
Design Led Learning Environments – Spatial Hypertext
Procter, Adam
Winchester School of Art, University of Southampton
adam.procter@soton.ac.uk
ABSTRACT
Working within the creative industries knowledge economy you cannot work within a niche closed process but instead you must have the ability to engage and address complex and diverse problems. This process is supported by networking and combining knowledge. Current managed learning environments (think Blackboard) are silos that as evidence suggests provides nothing more than a digital repository. Many are closed, off the shelf products that are inherently inflexible and not adaptable to the needs of future knowledge workers. This presentation will showcase an early prototype platform of a new type of virtual learning environment as part of my practice based web science PhD. This platform has been designed to be open, delightful and built around open sharing and collaborative working practice. The platform is being designed specifically to extend the design thinking processes and knowledge production across both the physical and digital spaces in a collaborative manner. Both the platform and interface will be native to digital culture built on the open web, democratic, human driven, iterative and adaptable. Knowledge production has shifted from being framed as a closed system to being an open system, one that is networked, responsive and expanding. (Vaughan, 2017) An open platform to extend and augment physical design studio practices and enhance this network of creative investigation. This collaborative digital platform is not concerned with data mining and learning analytics but truly extends a network of learning and could provide an excellent digital space for knowledge building. The platform is a visualised and spatial user interface to allow the creation of visible connections, clusters, taxonomy and even serendipity to provide an uniquely innovative, accessible and delightful way to create and decode the wealth of knowledge we now have, this type of intuitive representation of knowledge will empower individuals to connect ideas and build new knowledge within their own communities of practice and move seamlessly from the physical design studio to the digital network. The barrier between physical and digital is disappearing as we become augmented humans, cyborgs, the transformative nature of this augmentation is only just starting. “As knowledge increases amongst mankind, and transactions multiply, it becomes more and more desirable to abbreviate and facilitate the modes of conveying information from one person to another, and from one individual to many.” (Playfair, 1786)
Category: Oral Presentation
Keywords: Spatial, interface, knowledge objects, networked learning
Themes: please select a theme from the conference sub-themes list below by deleting as appropriate.
Area: innovative online learning designs or environments
I have migrated this site researchnot.es from my custom GoLang Markdown blog to wordpress, this means I am able to make more changes and keep things working. Will be ironing out broken links and images asap. Shout if anything is going very weird for you.
In the virtual learning environment and generally the Edutech space many digital tools have suffered from a focus on the functional, reliable and usable and have often become very feature driven. This can make them unusually unhelpful interfaces.
The LMS, the VLE, is a piece of administrative software — there’s that word “management” in there that sort of gives it away for us in the US at least — software that purports to address questions about teaching and learning but often circumscribing pedagogical possibilities. You can see its Dot Com roots too in the VLE functionality and in its interface. I mean, some VLEs still look like software from the year 2000! The VLE acts as an Internet portal to the student information system, and much like the old portals of the Dot Com era, much like AOL for example, it cautions you when you try to venture outside of it. (Watters, 2014) 1
As outlined our current tools in general do not empower teaching and learning and often support administrative process over the enhancement of student or staff experience. Educators are indeed frustrated. Design Educators even more so. However this has seen a rise in interest from technologies companies that see a new market “ripe for disruption”.
Higher education is ripe for “disruption”—to use Clayton Christensen’s theory of “disruptive innovation”—because there is a real, systemic crisis in higher education, one that offers no apparent or immanent solution. (Bady, 2013)
In a UK report, From Bricks to Clicks: The Potential of Data and Analytics in Higher Education (2016) Sarah Porter co-chair of the report2suggested that those education providers utilising technology to gather data on students could leave traditional campus-based institutions lagging behind.
Universities need to engage with data tools now so they can understand their power.(Swain, 2016)
The report argues that all UK higher education institutions should be considering using learning analytics – the measurement, collection, analysis and reporting of data about learners – to improve student support and achieve strategic goals. Such data could be used to support the recent system that ranks Universities, The Teaching Excellence Framework. The report imagines a system in which students at risk of failure can be identified from their first day at university.
In 2014 Bainbridge published in the Journal of Learning Development in Higher Education this warning about data gathering;
I make the case that digital technologies are being imposed upon formal learning environments, particularly focused within HE and often associated with the ‘student experience’ agenda. This imposition often reflects what amounts to a thoughtless approach to teaching and learning, in which pedagogy is side-lined by neo-liberal practices of efficiency and surveillance (Bainbridge, 2014)
Some of the largest tech organisations have been looking to seize the education market and advance an ambition to provide a delightful experience within Education. They also come armed with lots of data and the ability to undertake sophisticated data mining.
In 2015 Facebook founder Mark Zuckerberg announced in an open letter to his new born daughter, that part of his new philanthropic company, bankrolled by Facebook Shares was a commitment to providing personalised learning;
technology that understands how you learn best and where you need to focus. (Zuckerberg, 2015)
Facebook’s data model transformed from selling users goods to showing you what to learn and when
While Facebook may feel like a modern town square, the company determines, according to its own interests, what we see and learn (O’Neil, 2016)
Not to be outdone, Google Classroom has been adding features and growing its install base over the last few years in numerous education sectors. Recently Google have committed a further $50 million in “supporting education and economic opportunity” (Fuller, 2017). Part of this initiative is to of course sell Chromebooks into Education. Chromebooks require a Google log in where every click and action is tracked3
Google is ground zero for a wholly new subspecies of capitalism in which profits derive from the unilateral surveillance and modification of human behaviour (Zuboff, 2016)
Microsoft in its own bid to catch up with Chromebook’s dominance and sell their own hardware into education announced Intune for Education.
Now Windows 10 devices offer the power, performance and security schools need at the same price as Chromebooks, with none of the compromises.
Windows 10 by default also reduced users privacy as set out in terms and conditions you have to agree to in order to use the device ;
We will access, disclose and preserve personal data, including your content (such as the content of your emails, other private communications or files in private folders), when we have a good faith belief that doing so is necessary to protect our customers or enforce the terms governing the use of the services (Microsoft, 2015)
Fair enough with Microsoft, you can opt out of these default settings but this requires navigating 13 different screens and a separate website.
There is clearly a demand for technology in education which is coupled with a data driven agenda driving both how we measure education quality and how we understand and support student learning. The business model of Silicon Valley is by building technology that is based on gathering as much data as possible for ad revenue.
So with such powerful data gathering systems would it not be possible too identifies a student’s chance of going to University from their first day of Primary school. Toby Young was appointed (2018) as the UK Universities watchdog and subsequently resigned under public pressure could have suggested that with this type of data those children could be offered free school ‘milk’.
My proposal is this: once this technology (genetically engineered intelligence) becomes available, why not offer it free of charge to parents on low incomes with below-average IQs? Provided there is sufficient take-up, it could help to address the problem of flat-lining inter-generational social mobility and serve as a counterweight to the tendency for the meritocratic elite to become a hereditary elite. (Young, 2015)
To provide a delightful experience a key factor is intrinsically knowing your users at any given time and supporting their work. This means intelligently understanding a variety of contexts and being as sophisticated as possible with this information whilst providing a seamless and transparent experience.
Of course the technology companies can do just this and have a wealth of overarching user experience knowledge, they have been iterating and gathering a user base at a fantastic rate. The question is should they be allowed to and if not how do we counter this? So can higher education galvanise to provide something else. Should we provide something else?
I would be keen to hear your thoughts via my discourse, embedded below.
Worth noting the AOL model is exactly what Facebook currently do, Facebook is the portal to the web for a lot of users↩
The report was created by The Higher Education Commission who are an independent body made up of leaders from the education sector, the business community and the major political parties. The Commission is funded by UPP, they design and develop high quality, affordable, student accommodation, academic infrastructure and support services. Make of that what you will.↩
Google say they do not collect data for advertising via Google Classroom.↩